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Interview
Issue 1 : Interview
Transcript:
[What inspired you to make Amuse?]
As a big fan of rhythm games myself, i wanted to create something that I as a player and developer could be satisfied with in terms of gameplay feel and appearance.
[What was the hardest part to develop?]
Definitely the song selection menu! It's surprising how complex a seemingly simple system can become.
[What software tools did you use?]
I used the Godot game engine for the easy to read UI and robust node system. It's important to keep bigger projects tidy and Godot is perfect for that.
[What platform did you target and why?]
The platform I aimed to target was PC as the majority of the rhythm gaming audience is present on PC.
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